Version=3 Program=4.0.371 Requires="GURPS Basic Set 4th Ed.--Characters.gdf" WorldBook=Tales of the Solar Patrol [AUTHOR] ******************************************************************************* * GURPS Tales of the Solar Patrol * Templates, Traits, and Equipment data file for GURPS Character Assistant 4 * by David Trimboli * Version 1.0.4 * Last modified 2010-05-08 * * Send corrections and suggestions to david@trimboli.name. * * There are numerous errors in version 1.0 of GURPS Tales of the Solar Patrol. * This data file interprets these errors as closely as possible to the text. * Official errata will be incorporated into this file when it appears. * * GCA 4.0.371 cannot handle divergent tech levels. Most of Tales of the Solar * Patrol is TL 6+3. Try setting the TL to 9, then manually adjust TL skills to * TL 6+3. Watch out for high or low TL costs! ******************************************************************************* [ADVANTAGES] Military Rank (Solar Patrol), 5/10, mods(Rank), page(B29), upto(8), cat(Mundane, Social, Influence, Tales of the Solar Patrol), gives(=@if(AD:Status::level = 0 THEN @if(@hasmod(Rank replaces Status) THEN %level ELSE @indexedvalue(%level,0,1,1,1,2,2,2,3)) ELSE 0) to ST:Status, =@if(AD:Status::level > 0 THEN @if(@hasmod(Rank replaces Status) THEN %level ELSE @indexedvalue(%level,0,1,1,1,2,2,2,3)) ELSE 0) to AD:Status) [DISADVANTAGES] Final Stand, -10, page(TSP39), cat(Mundane, Mental, Tales of the Solar Patrol), mods(Self-Control), initmods(_ You resist on a roll of 12 or less (quite often), *1, shortname(12 or less), group(Self-Control)_ ) [EQUIPMENT] Space Suit, location(full, suit), dr(5), basecost(2000), baseweight(15), lc(4), techlvl(6+3), cat(Tales of the Solar Patrol), notes([1]), page(TSP28) Helmet, location(head), dr(4), basecost(500), baseweight(5), lc(4), techlvl(6+3), cat(Tales of the Solar Patrol), page(TSP28) Boarding Suit, location(Full Suit), dr(10), basecost(12000), baseweight(20), lc(4), techlvl(6+3), cat(Tales of the Solar Patrol), notes([1]), page(TSP28) Commando Suit, location(Full Suit), dr(15), basecost(20000), baseweight(25), lc(3), techlvl(6+3), cat(Tales of the Solar Patrol), notes([1]), page(TSP28) {Laser Pistol, Mark I}, techlvl(6+1), malf(17), lc(3), baseweight(3.75), basecost(2500), dmg(3), damage(3d), damtype(burn), acc(4), rangehalfdam(250), rangemax(500), rof(3), shots(100(4)), minst(6), bulk(-3), rcl(1), notes([1]), skillused(_ Gun!, Beam Weapons (Pistol), DX-4, Beam Weapons-4, Guns (Pistol)-4_ ), page(TSP29), mods(_ Equipment, Beams_ ), cat(Tales of the Solar Patrol) {Laser Pistol, Mark II}, techlvl(6+2), malf(17), lc(3), baseweight(3.5), basecost(5000), dmg(3), damage(3d+3), armordivisor(2), damtype(burn), acc(5), rangehalfdam(300), rangemax(600), rof(3), shots(150(4)), minst(5), bulk(-2), rcl(1), skillused(_ Gun!, Beam Weapons (Pistol), DX-4, Beam Weapons-4, Guns (Pistol)-4_ ), page(TSP29), mods(_ Equipment, Beams_ ), cat(Tales of the Solar Patrol) Laser Pistol (Ammunition), baseweight(0.5), basecost(10), techlvl(6+1), lc(3), mods(_ Equipment, Ammunition_ ), cat(Tales of the Solar Patrol) Atomic Pistol, techlvl(6+3), malf(17), lc(2), baseweight(4.0), basecost(6000), dmg(4), damage(4d+4), armordivisor(3), damtype(burn), acc(4), rangehalfdam(400), rangemax(800), rof(3), shots(100(3)), minst(5), bulk(-3), rcl(1), notes([2,3]), skillused(_ Gun!, Beam Weapons (Pistol), DX-4, Beam Weapons-4, Guns (Pistol)-4_ ), page(TSP29), mods(_ Equipment, Beams_ ), cat(Tales of the Solar Patrol), notes([2,3]) {Atomic Pistol, Heavy}, techlvl(6+3), malf(17), lc(2), baseweight(5.5), basecost(7500), dmg(5), damage(5d+5), armordivisor(3), damtype(burn), acc(4), rangehalfdam(350), rangemax(700), rof(3), shots(75(3)), minst(6), bulk(-2), rcl(2), skillused(_ Gun!, Beam Weapons (Pistol), DX-4, Beam Weapons-4, Guns (Pistol)-4_ ), page(TSP29), mods(_ Equipment, Beams_ ), cat(Tales of the Solar Patrol), notes([2]) Atomic Pistol (Ammunition), baseweight(0.5), basecost(10), techlvl(6+3), lc(2), mods(_ Equipment, Ammunition_ ), cat(Tales of the Solar Patrol) Gooper, techlvl(6+2), malf(17), lc(4), baseweight(4.0), basecost(1500), acc(3), rangemax(100), rof(1), shots(10(5)), minst(4), bulk(-3), rcl(2), skillused(_ Gun!, Beam Weapons (Pistol), DX-4, Beam Weapons-4, Guns (Pistol)-4_ ), page(TSP29), mods(_ Equipment, Beams_ ), cat(Tales of the Solar Patrol) {Laser Rifle, Mark I}, techlvl(6+1), malf(17), lc(3), baseweight(11.0), basecost(3500), dmg(4), damage(4d), damtype(burn), acc(4), rangehalfdam(400), rangemax(800), rof(3), shots(75(4)), minst(7), bulk(-4), rcl(1), skillused(_ Gun!, Beam Weapons (Rifle), DX-4, Beam Weapons-4, Guns (Rifle)-4_ ), page(TSP29), mods(_ Equipment, Beams_ ), cat(Tales of the Solar Patrol), notes([1]) {Laser Rifle, Mark II}, techlvl(6+2), malf(17), lc(2), baseweight(9.0), basecost(7000), dmg(6), damage(6d), armordivisor(2), damtype(burn), acc(5), rangehalfdam(600), rangemax(1200), rof(3), shots(100(4)), minst(6), bulk(-4), rcl(1), skillused(_ Gun!, Beam Weapons (Rifle), DX-4, Beam Weapons-4, Guns (Rifle)-4_ ), page(TSP29), mods(Equipment, Beams), cat(Tales of the Solar Patrol), notes([2]) Laser Rifle (Ammunition), baseweight(0.5), basecost(10), techlvl(6+1), lc(3), mods(_ Equipment, Ammunition_ ), cat(Tales of the Solar Patrol) Atomic Rifle, techlvl(6+3), malf(17), lc(2), baseweight(8.75), basecost(10000), dmg(7), damage(7d), armordivisor(3), damtype(burn), acc(5), rangehalfdam(800), rangemax(1600), rof(3), shots(100(3)), minst(6), bulk(-4), rcl(2), skillused(_ Gun!, Beam Weapons (Rifle), DX-4, Beam Weapons-4, Guns (Rifle)-4_ ), page(TSP29), mods(_ Equipment, Beams_ ), cat(Tales of the Solar Patrol), notes([3]) Atomic Assault Rifle, techlvl(6+3), malf(17), lc(1), baseweight(9.5), basecost(20000), dmg(8), damage(8d), armordivisor(5), damtype(burn), acc(4), rangehalfdam(700), rangemax(1400), rof(10), shots(300(6)), minst(8), bulk(-4), rcl(2), skillused(_ Gun!, Beam Weapons (Rifle), DX-4, Beam Weapons-4, Guns (Rifle)-4_ ), page(TSP29), mods(_ Equipment, Beams_ ), cat(Tales of the Solar Patrol), notes([3,4]) Audie Murphy-Class Patrol Ship, basecost(90000000), techlvl(6+3), description(_ TL:6+3 Skill:Piloting/TL (High-Performance Spacecraft) ST/HP:250 _ Hnd/SR:+4/3 HT:13 Move:0.1c (2G) LWt:10,000 Load:200 SM:+8 Occ:10+2ASV _ DR:100 Locations:3tWi2Rr_ ), page(TSP33), cat(Tales of the Solar Patrol), mods(Equipment) Lifeboat, basecost(5000000), techlvl(6+3), description(_ TL:6+3 Skill:Piloting/TL (High-Performance Spacecraft) ST/HP:100 _ Hnd/SR:+1/4 HT:13 Move0.05c (1G) LWt:100 Load:5 SM:+3 Occ:1+10ASV _ DR:50 Locations:-_ ), page(TSP33), cat(Tales of the Solar Patrol), mods(Equipment) Patton-Class Patrol Cruiser, basecost(200000000), description(_ TL:6+3 Skill:Piloting/TL (High-Performance Spacecraft) ST/HP:400 _ Hnd/SR:+2/2 HT:14 Move:0.1c (2G) LWt:30,000 Load:500 SM:+10 Occ:50+50ASV _ DR:125 Locations:5tWi2Rr_ ), techlvl(6+3), page(TSP33), cat(Tales of the Solar Patrol), mods(Equipment) Corsair, basecost(80000000), description(_ TL:6+3 Skill:Piloting/TL (High-Performance Spacecraft) ST/HP:225 _ Hnd/SR:+5/4 HT:12 Move:0.1c (2G) LWt:8,000 Load:300 SM:+8 Occ:8+20ASV _ DR:95 Locations:2tWiRr_ ), techlvl(6+3), page(TSP33), cat(Tales of the Solar Patrol), mods(Equipment) Sky-Scourer, basecost(80000000), description(_ TL:6+3 Skill:Piloting/TL (High-Performance Spacecraft) ST/HP:200 _ Hnd/SR:+5/5 HT:12 Move:0.1c (2G) LWt:8,000 Load:100 SM:+7 Occ:10ASV _ DR:90 Locations:WiRr ), techlvl(6+3), page(TSP33), cat(Tales of the Solar Patrol), mods(Equipment) Pacifier, basecost(60000000), description(_ TL:6+3 Skill:Piloting/TL (High-Performance Spacecraft) ST/HP:150 _ Hnd/SR:+5/4 HT:12 Move:0.1c (2G) LWt:7,500 Load:75 SM:+6 Occ:6+5ASV _ DR:75 Locations:4t2Rr_ ), techlvl(6+3), page(TSP33), cat(Tales of the Solar Patrol), mods(Equipment) Conqueror, basecost(400000000), description(_ TL:6+3 Skill:Piloting/TL (High-Performance Spacecraft) ST/HP:500 _ Hnd/SR:+1/3 HT:13 Move:0.1c (2G) LWt:40,000 Load:750 SM:+11 Occ:100+250ASV _ DR:150 Locations:11tWi2Rr_ ), techlvl(6+3), page(TSP33), cat(Tales of the Solar Patrol), mods(Equipment) War Sphere, basecost(50000000), description(_ TL:6+3 Skill:Piloting/TL (High-Performance Spacecraft) ST/HP:125 _ Hnd/SR:+6/6 HT:14 Move:0.1c (2G) LWt:150 Load:8 SM:+4 Occ:4ASV _ DR:100 Locations:-_ ), techlvl(6+3), page(TSP33), cat(Tales of the Solar Patrol), mods(Equipment) [SKILLS] Law (The Solar System), IQ/H, default(IQ-6), page(B204), cat(_General, Business, Police, Social Sciences/Humanities, Tales of the Solar Patrol_ ) Infomat Hacking, IQ/VH, tl(0-12), needs(SK:Infomat Programming=1pts), page(TSP40), cat(_General, Criminal/Street, Spy, Tales of the Solar Patrol) Infomat Operation, IQ/E, tl(0-12), default(IQ-4), page(TSP40), cat(_General, Everyman, Scholarly, Technical, Tales of the Solar Patrol) Infomat Programming, IQ/H, tl(0-12), page(TSP40), cat(_General, Design/Invention, Tales of the Solar Patrol) Electronics Repair (Infomats), IQ/A, tl(0-12), default(_ IQ-5, "SK:Electronics Operation (Communications)" - 3, "SK:Engineer (Electronics)" - 3, "SK:Electronics Reair" - 4_ ), cat(_General, Repair/Maintenance, Tales of the Solar Patrol) Mechanic (Aerospace), IQ/A, tl(0-12), default(_ IQ-5, "SK:Engineer (Aerospace)" - 4, "SK:Machinist" - 5, "SK:Mechanic" - 4_ ), page(B207), cat(_General, Repair/Maintenance) Mechanic (Contragravity), IQ/A, tl(0-12), default(_ IQ-5, "SK:Engineer (Contragravity)" - 4, "SK:Machinist" - 5, "SK:Mechanic" - 4_ ) page(B207), cat(_General, Repair/Maintenance) Mechanic (High-Performance Spacecraft), IQ/A, tl(0-12), default(_ IQ-5, "SK:Engineer (High-Performance Spacecraft)" - 4, "SK:Machinist" - 5, "SK:Mechanic" - 4_ ), page(B207), cat(_General, Repair/Maintenance) Mechanic (Hovercraft), IQ/A, tl(0-12), default(_ IQ-5, "SK:Engineer (Hovercraft)" - 4, "SK:Machinist" - 5, "SK:Mechanic" - 4_ ), page(B207), cat(_General, Repair/Maintenance) Area Knowledge (The Solar System), IQ/E, default(IQ-4), page(B176), cat(_General, Everyman, Knowledge) Area Knowledge (Jovian System), IQ/E, default(IQ-4), page(B176), cat(_General, Everyman, Knowledge) Area Knowledge (Mercury), IQ/E, default(IQ-4), page(B176), cat(_General, Everyman, Knowledge) Area Knowledge (Venus), IQ/E, default(IQ-4), page(B176), cat(_General, Everyman, Knowledge) Area Knowledge (Earth), IQ/E, default(IQ-4), page(B176), cat(_General, Everyman, Knowledge) Area Knowledge (Luna), IQ/E, default(IQ-4), page(B176), cat(_General, Everyman, Knowledge) Area Knowledge (Mars), IQ/E, default(IQ-4), page(B176), cat(_General, Everyman, Knowledge) Area Knowledge (The Belt), IQ/E, default(IQ-4), page(B176), cat(_General, Everyman, Knowledge) Area Knowledge (Io), IQ/E, default(IQ-4), page(B176), cat(_General, Everyman, Knowledge) Area Knowledge (Europa), IQ/E, default(IQ-4), page(B176), cat(_General, Everyman, Knowledge) Area Knowledge (Ganymede), IQ/E, default(IQ-4), page(B176), cat(_General, Everyman, Knowledge) Area Knowledge (Callisto), IQ/E, default(IQ-4), page(B176), cat(_General, Everyman, Knowledge) [TEMPLATES] Solar Patrolman, displaycost(144), cost(0), cat(Character Templates, Tales of the Solar Patrol), page(TSP42), noresync(yes), description(Basic Solar Patrolman template.), sets(_ ST:ST=11, ST:DX=11, ST:IQ=11, ST:HT=11, ST:Hit Points=13, ST:Will=13, ST:Perception=13, ST:Fatigue Points=13, ST:Basic Move=6_ ), adds(_ AD:Fearlessness=1, AD:Fit, AD:Legal Enforcement Powers=1, AD:Military Rank (Solar Patrol)=1, DI:Code of Honor (Patrolman's)=3, SK:Beam Weapons (Pistol)=8pts, SK:Piloting (High-Performance Spacecraft)=8pts_ ), select1(_ text(Select 15 points from these advantages.), pointswanted(15), itemswanted(atleast 1), list(_ AD:Status #codes(upto 3, downto 1), AD:Acute Hearing #codes(upto 4, downto 1), AD:Acute Taste and Smell #codes(upto 4, downto 1), AD:Acute Touch #codes(upto 4, downto 1), AD:Acute Vision #codes(upto 4, downto 1), AD:Combat Reflexes, AD:Damage Resistance #codes(upto 1, downto 1), AD:Daredevil, AD:High Pain Threshold, AD:Indomitable, AD:Rapid Healing #codes(upto 1, downto 1), AD:Single-Minded, AD:Social Regard (Respected) #codes(upto 4, downto 1), #newitem(_ AD:Extra Military Rank, 5/10, upto(4), description(_ Base rank is Rank 1: Patrolman Junior Grade. _ Increase Rank to get the following: Rank 2: Patrolman, _ Patrolman First Class, Junior Lieutenant, or Lieutenant _ Second Class; Rank 3: Lieutenant First Class or Full _ Lieutenant; Rank 4: Captain._ ), gives(+1 to AD:Military Rank (Solar Patrol)), levelnames(_ "Rank 2: Patrolman, Patrolman First Class, Junior Lieutenant, _ or Lieutenant Second Class", "Rank 3: Lieutenant First Class or Full Lieutenant", "Rank 4: Captain"_ ), cat(Tales of the Solar Patrol)_ ) #codes(upto 3, downto 1)_ )_ ), select2(_ text(Select -20 points from these disadvantages.), pointswanted(-20), itemswanted(atleast 1), list(_ DI:Charitable, DI:Curious, DI:Dependent #codes(upto -20), DI:Guilt Complex, DI:Honesty, DI:Impulsiveness, DI:Overconfidence, DI:Secret #codes(upto -20, downto -5), DI:Selfless, DI:Truthfulness_ )_ ), select3(_ text(Select two primary skills.), pointswanted(16), itemswanted(2), list(_ SK:Armoury (Force Shields) #codes(upto 8pts, downto 8pts), SK:Armoury (Heavy Weapons) #codes(upto 8pts, downto 8pts), SK:Armoury (Small Arms) #codes(upto 8pts, downto 8pts), SK:Armoury (Vehicular Armor) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Communications) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Electronic Warfare) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Force Shields) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Scientific) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Security) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Sensors) #codes(upto 8pts, downto 8pts), SK:Gunner (Beams) #codes(upto 8pts, downto 8pts), SK:Leadership #codes(upto 8pts, downto 8pts), SK:Engineer (Combat) #codes(upto 8pts, downto 8pts), SK:Engineer (Electrical) #codes(upto 8pts, downto 8pts), SK:Engineer (Electronics) #codes(upto 8pts, downto 8pts), SK:Navigation (Space) #codes(upto 8pts, downto 8pts), SK:Spacer #codes(upto 8pts, downto 8pts), SK:Mechanic (Aerospace) #codes(upto 8pts, downto 8pts), SK:Mechanic (Contragravity) #codes(upto 8pts, downto 8pts), SK:Mechanic (High-Performance Spacecraft) #codes(upto 8pts, downto 8pts), SK:Mechanic (Hovercraft) #codes(upto 8pts, downto 8pts)_ )_ ), select4(_ text(Select four secondary skills.), pointswanted(16), itemswanted(4), list(_ SK:Astronomy #codes(upto 4pts, downto 4pts), SK:Boxing #codes(upto 4pts, downto 4pts), SK:Chemistry #codes(upto 4pts, downto 4pts), SK:Climbing #codes(upto 4pts, downto 4pts), SK:Diplomacy #codes(upto 4pts, downto 4pts), SK:Driving (Hovercraft) #codes(upto 4pts, downto 4pts), SK:Driving (Halftrack) #codes(upto 4pts, downto 4pts), SK:Driving (Heavy Wheeled) #codes(upto 4pts, downto 4pts), SK:Driving (Motorcycle) #codes(upto 4pts, downto 4pts), SK:Driving (Tracked) #codes(upto 4pts, downto 4pts), SK:Electronics Operation (Communications) #codes(upto 4pts, downto 4pts), SK:Electronics Operation (Electronic Warfare) #codes(upto 4pts, downto 4pts), SK:Electronics Operation (Force Shields) #codes(upto 4pts, downto 4pts), SK:Electronics Operation (Scientific) #codes(upto 4pts, downto 4pts), SK:Electronics Operation (Security) #codes(upto 4pts, downto 4pts), SK:Electronics Operation (Sensors) #codes(upto 4pts, downto 4pts), SK:Free Fall #codes(upto 4pts, downto 4pts), SK:Geology (Earthlike) #codes(upto 4pts, downto 4pts), SK:Geology (Rock Worlds) #codes(upto 4pts, downto 4pts), SK:Interrogation #codes(upto 4pts, downto 4pts), SK:Law (The Solar System) #codes(upto 4pts, downto 4pts), SK:Machinist #codes(upto 4pts, downto 4pts), SK:Mathematics (Applied) #codes(upto 4pts, downto 4pts), SK:Mathematics (Cryptology) #codes(upto 4pts, downto 4pts), SK:Mathematics (Pure) #codes(upto 4pts, downto 4pts), SK:Mathematics (Statistics) #codes(upto 4pts, downto 4pts), SK:Mathematics (Surveying) #codes(upto 4pts, downto 4pts), SK:Survival #codes(upto 4pts, downto 4pts), SK:Tactics #codes(upto 4pts, downto 4pts), SK:Vacc Suit #codes(upto 4pts, downto 4pts)_ )_ ), select5(_ text(Select two background skills.), pointswanted(4), itemswanted(2), list(_ SK:Area Knowledge (The Solar System) #codes(upto 2pts, downto 2pts), SK:Boating (Large Powerboat) #codes(upto 2pts, downto 2pts), SK:Boating (Motorboat) #codes(upto 2pts, downto 2pts), SK:Boating (Sailboat) #codes(upto 2pts, downto 2pts), SK:Boating (Unpowered) #codes(upto 2pts, downto 2pts), SK:Cryptography #codes(upto 2pts, downto 2pts), SK:Stealth #codes(upto 2pts, downto 2pts), SK:Fast-Draw (Ammo) #codes(upto 2pts, downto 2pts), SK:Fast-Draw (Arrow) #codes(upto 2pts, downto 2pts), SK:Fast-Draw (Pistol) #codes(upto 2pts, downto 2pts), SK:Infomat Operation #codes(upto 2pts, downto 2pts), SK:Performance #codes(upto 2pts, downto 2pts), SK:Physician #codes(upto 2pts, downto 2pts)_ )_ ) Solar Patrol Officer, displaycost(176), cost(0), cat(Character Templates, Tales of the Solar Patrol), page(TSP42), noresync(yes), description(Patrol officer, at least Rank 2.), sets(_ ST:ST=11, ST:DX=11, ST:IQ=11, ST:HT=11, ST:Hit Points=13, ST:Will=13, ST:Perception=13, ST:Fatigue Points=13, ST:Basic Move=6_ ), adds(_ AD:Fearlessness=1, AD:Fit, AD:Legal Enforcement Powers=1, AD:Military Rank (Solar Patrol)=2, DI:Code of Honor (Patrolman's)=3, SK:Beam Weapons (Pistol)=8pts, SK:Piloting (High-Performance Spacecraft)=8pts, SK:Shiphandling (Spaceship)=8pts, SK:Spacer=8pts, SK:Leadership=8pts, SK:Navigation (Space)=8pts_ ), select1(_ text(Select 15 points from these advantages.), pointswanted(15), itemswanted(atleast 1), list(_ AD:Status #codes(upto 3, downto 1), AD:Acute Hearing #codes(upto 4, downto 1), AD:Acute Taste and Smell #codes(upto 4, downto 1), AD:Acute Touch #codes(upto 4, downto 1), AD:Acute Vision #codes(upto 4, downto 1), AD:Combat Reflexes, AD:Damage Resistance #codes(upto 1, downto 1), AD:Daredevil, AD:High Pain Threshold, AD:Indomitable, AD:Rapid Healing #codes(upto 1, downto 1), AD:Single-Minded, AD:Social Regard (Respected) #codes(upto 4, downto 1), #newitem(_ AD:Extra Military Rank, 5/10, upto(4), description(_ Increase Rank to get the following: Rank 3: Lieutenant First _ Class or Full Lieutenant; Rank 4: Captain._ ), gives(+1 to AD:Military Rank (Solar Patrol)), levelnames(_ "Rank 3: Lieutenant First Class or Full Lieutenant", "Rank 4: Captain"_ ), cat(Tales of the Solar Patrol)_ ) #codes(upto 2, downto 1)_ ), ), select2(_ text(Select -20 points from these disadvantages.), pointswanted(-20), itemswanted(atleast 1), list(_ DI:Charitable, DI:Curious, DI:Dependent #codes(upto -20), DI:Guilt Complex, DI:Honesty, DI:Impulsiveness, DI:Overconfidence, DI:Secret #codes(upto -20, downto -5), DI:Selfless, DI:Truthfulness_ )_ ), select3(_ text(Select one primary skill.), pointswanted(8), itemswanted(1), list(_ SK:Armoury (Force Shields) #codes(upto 8pts, downto 8pts), SK:Armoury (Heavy Weapons) #codes(upto 8pts, downto 8pts), SK:Armoury (Small Arms) #codes(upto 8pts, downto 8pts), SK:Armoury (Vehicular Armor) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Communications) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Electronic Warfare) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Force Shields) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Scientific) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Security) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Sensors) #codes(upto 8pts, downto 8pts), SK:Gunner (Beams) #codes(upto 8pts, downto 8pts), SK:Engineer (Combat) #codes(upto 8pts, downto 8pts), SK:Engineer (Electrical) #codes(upto 8pts, downto 8pts), SK:Engineer (Electronics) #codes(upto 8pts, downto 8pts), SK:Mechanic (Aerospace) #codes(upto 8pts, downto 8pts), SK:Mechanic (Contragravity) #codes(upto 8pts, downto 8pts), SK:Mechanic (High-Performance Spacecraft) #codes(upto 8pts, downto 8pts), SK:Mechanic (Hovercraft) #codes(upto 8pts, downto 8pts)_ )_ ), select4(_ text(Select four secondary skills.), pointswanted(16), itemswanted(4), list(_ SK:Astronomy #codes(upto 4pts, downto 4pts), SK:Boxing #codes(upto 4pts, downto 4pts), SK:Chemistry #codes(upto 4pts, downto 4pts), SK:Climbing #codes(upto 4pts, downto 4pts), SK:Diplomacy #codes(upto 4pts, downto 4pts), SK:Driving (Hovercraft) #codes(upto 4pts, downto 4pts), SK:Driving (Halftrack) #codes(upto 4pts, downto 4pts), SK:Driving (Heavy Wheeled) #codes(upto 4pts, downto 4pts), SK:Driving (Motorcycle) #codes(upto 4pts, downto 4pts), SK:Driving (Tracked) #codes(upto 4pts, downto 4pts), SK:Electronics Operation (Communications) #codes(upto 4pts, downto 4pts), SK:Electronics Operation (Electronic Warfare) #codes(upto 4pts, downto 4pts), SK:Electronics Operation (Force Shields) #codes(upto 4pts, downto 4pts), SK:Electronics Operation (Scientific) #codes(upto 4pts, downto 4pts), SK:Electronics Operation (Security) #codes(upto 4pts, downto 4pts), SK:Electronics Operation (Sensors) #codes(upto 4pts, downto 4pts), SK:Free Fall #codes(upto 4pts, downto 4pts), SK:Geology (Earthlike) #codes(upto 4pts, downto 4pts), SK:Geology (Rock Worlds) #codes(upto 4pts, downto 4pts), SK:Interrogation #codes(upto 4pts, downto 4pts), SK:Law (The Solar System) #codes(upto 4pts, downto 4pts), SK:Machinist #codes(upto 4pts, downto 4pts), SK:Mathematics (Applied) #codes(upto 4pts, downto 4pts), SK:Mathematics (Cryptology) #codes(upto 4pts, downto 4pts), SK:Mathematics (Pure) #codes(upto 4pts, downto 4pts), SK:Mathematics (Statistics) #codes(upto 4pts, downto 4pts), SK:Mathematics (Surveying) #codes(upto 4pts, downto 4pts), SK:Survival #codes(upto 4pts, downto 4pts), SK:Tactics #codes(upto 4pts, downto 4pts), SK:Vacc Suit #codes(upto 4pts, downto 4pts)_ )_ ), select5(_ text(Select two background skills.), pointswanted(4), itemswanted(2), list(_ SK:Area Knowledge (The Solar System) #codes(upto 2pts, downto 2pts), SK:Boating (Large Powerboat) #codes(upto 2pts, downto 2pts), SK:Boating (Motorboat) #codes(upto 2pts, downto 2pts), SK:Boating (Sailboat) #codes(upto 2pts, downto 2pts), SK:Boating (Unpowered) #codes(upto 2pts, downto 2pts), SK:Cryptography #codes(upto 2pts, downto 2pts), SK:Stealth #codes(upto 2pts, downto 2pts), SK:Fast-Draw (Ammo) #codes(upto 2pts, downto 2pts), SK:Fast-Draw (Arrow) #codes(upto 2pts, downto 2pts), SK:Fast-Draw (Pistol) #codes(upto 2pts, downto 2pts), SK:Infomat Operation #codes(upto 2pts, downto 2pts), SK:Performance #codes(upto 2pts, downto 2pts), SK:Physician #codes(upto 2pts, downto 2pts)_ )_ ) Space Marine, displaycost(144), cost(0), cat(Character Templates, Tales of the Solar Patrol), page(TSP42), noresync(yes), description(A member of the Solar Patrol's combat branch.), sets(_ ST:ST=12, ST:DX=11, ST:IQ=10, ST:HT=12, ST:Hit Points=14, ST:Will=12, ST:Perception=12, ST:Fatigue Points=14, ST:Basic Move=6_ ), adds(_ AD:Fearlessness=1, AD:Fit, AD:Legal Enforcement Powers=1, AD:Military Rank (Solar Patrol)=1, DI:Code of Honor (Patrolman's)=3, SK:Beam Weapons (Pistol)=8pts, SK:Beam Weapons (Rifle)=8pts_ ), select1(_ text(Select 15 points from these advantages.), pointswanted(15), itemswanted(atleast 1), list(_ AD:Status #codes(upto 3, downto 1), AD:Acute Hearing #codes(upto 4, downto 1), AD:Acute Taste and Smell #codes(upto 4, downto 1), AD:Acute Touch #codes(upto 4, downto 1), AD:Acute Vision #codes(upto 4, downto 1), AD:Combat Reflexes, AD:Damage Resistance #codes(upto 1, downto 1), AD:Daredevil, AD:High Pain Threshold, AD:Indomitable, AD:Rapid Healing #codes(upto 1, downto 1), AD:Single-Minded, AD:Social Regard (Respected) #codes(upto 4, downto 1), #newitem(_ AD:Extra Military Rank, 5/10, upto(4), description(_ Base rank is Rank 1: Patrolman Junior Grade. _ Increase Rank to get the following: Rank 2: Patrolman, _ Patrolman First Class, Junior Lieutenant, or Lieutenant _ Second Class; Rank 3: Lieutenant First Class or Full _ Lieutenant; Rank 4: Captain._ ), gives(+1 to AD:Military Rank (Solar Patrol)), levelnames(_ "Rank 2: Patrolman, Patrolman First Class, Junior Lieutenant, _ or Lieutenant Second Class", "Rank 3: Lieutenant First Class or Full Lieutenant", "Rank 4: Captain"_ ), cat(Tales of the Solar Patrol)_ ) #codes(upto 3, downto 1)_ )_ ), select2(_ text(Select -20 points from these disadvantages.), pointswanted(-20), itemswanted(atleast 1), list(_ DI:Bad Temper, DI:On the Edge, DI:Charitable, DI:Curious, DI:Dependent #codes(upto -20), DI:Guilt Complex, DI:Honesty, DI:Impulsiveness, DI:Overconfidence, DI:Secret #codes(upto -20, downto -5), DI:Selfless, DI:Truthfulness_ )_ ), select3(_ text(Select two primary skills.), pointswanted(16), itemswanted(2), list(_ SK:Armoury (Force Shields) #codes(upto 8pts, downto 8pts), SK:Armoury (Heavy Weapons) #codes(upto 8pts, downto 8pts), SK:Armoury (Small Arms) #codes(upto 8pts, downto 8pts), SK:Armoury (Vehicular Armor) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Communications) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Electronic Warfare) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Force Shields) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Scientific) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Security) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Sensors) #codes(upto 8pts, downto 8pts), SK:Gunner (Beams) #codes(upto 8pts, downto 8pts), SK:Leadership #codes(upto 8pts, downto 8pts), SK:Engineer (Combat) #codes(upto 8pts, downto 8pts), SK:Engineer (Electrical) #codes(upto 8pts, downto 8pts), SK:Engineer (Electronics) #codes(upto 8pts, downto 8pts), SK:Navigation (Space) #codes(upto 8pts, downto 8pts), SK:Spacer #codes(upto 8pts, downto 8pts), SK:Mechanic (Aerospace) #codes(upto 8pts, downto 8pts), SK:Mechanic (Contragravity) #codes(upto 8pts, downto 8pts), SK:Mechanic (High-Performance Spacecraft) #codes(upto 8pts, downto 8pts), SK:Mechanic (Hovercraft) #codes(upto 8pts, downto 8pts)_ )_ ), select4(_ text(Select four secondary skills.), pointswanted(16), itemswanted(4), list(_ SK:Astronomy #codes(upto 4pts, downto 4pts), SK:Boxing #codes(upto 4pts, downto 4pts), SK:Chemistry #codes(upto 4pts, downto 4pts), SK:Climbing #codes(upto 4pts, downto 4pts), SK:Diplomacy #codes(upto 4pts, downto 4pts), SK:Driving (Hovercraft) #codes(upto 4pts, downto 4pts), SK:Driving (Halftrack) #codes(upto 4pts, downto 4pts), SK:Driving (Heavy Wheeled) #codes(upto 4pts, downto 4pts), SK:Driving (Motorcycle) #codes(upto 4pts, downto 4pts), SK:Driving (Tracked) #codes(upto 4pts, downto 4pts), SK:Electronics Operation (Communications) #codes(upto 4pts, downto 4pts), SK:Electronics Operation (Electronic Warfare) #codes(upto 4pts, downto 4pts), SK:Electronics Operation (Force Shields) #codes(upto 4pts, downto 4pts), SK:Electronics Operation (Scientific) #codes(upto 4pts, downto 4pts), SK:Electronics Operation (Security) #codes(upto 4pts, downto 4pts), SK:Electronics Operation (Sensors) #codes(upto 4pts, downto 4pts), SK:Free Fall #codes(upto 4pts, downto 4pts), SK:Geology (Earthlike) #codes(upto 4pts, downto 4pts), SK:Geology (Rock Worlds) #codes(upto 4pts, downto 4pts), SK:Interrogation #codes(upto 4pts, downto 4pts), SK:Law (The Solar System) #codes(upto 4pts, downto 4pts), SK:Machinist #codes(upto 4pts, downto 4pts), SK:Mathematics (Applied) #codes(upto 4pts, downto 4pts), SK:Mathematics (Cryptology) #codes(upto 4pts, downto 4pts), SK:Mathematics (Pure) #codes(upto 4pts, downto 4pts), SK:Mathematics (Statistics) #codes(upto 4pts, downto 4pts), SK:Mathematics (Surveying) #codes(upto 4pts, downto 4pts), SK:Survival #codes(upto 4pts, downto 4pts), SK:Tactics #codes(upto 4pts, downto 4pts), SK:Vacc Suit #codes(upto 4pts, downto 4pts)_ )_ ), select5(_ text(Select two background skills.), pointswanted(4), itemswanted(2), list(_ SK:Area Knowledge (The Solar System) #codes(upto 2pts, downto 2pts), SK:Boating (Large Powerboat) #codes(upto 2pts, downto 2pts), SK:Boating (Motorboat) #codes(upto 2pts, downto 2pts), SK:Boating (Sailboat) #codes(upto 2pts, downto 2pts), SK:Boating (Unpowered) #codes(upto 2pts, downto 2pts), SK:Cryptography #codes(upto 2pts, downto 2pts), SK:Stealth #codes(upto 2pts, downto 2pts), SK:Fast-Draw (Ammo) #codes(upto 2pts, downto 2pts), SK:Fast-Draw (Arrow) #codes(upto 2pts, downto 2pts), SK:Fast-Draw (Pistol) #codes(upto 2pts, downto 2pts), SK:Infomat Operation #codes(upto 2pts, downto 2pts), SK:Performance #codes(upto 2pts, downto 2pts), SK:Physician #codes(upto 2pts, downto 2pts)_ )_ ) Solar Patrol Cadet, displaycost(44), cost(0), cat(Character Templates, Tales of the Solar Patrol), page(TSP43), noresync(yes), description(You are young, eager, and excited. The Patrol has accepted you _ into the Cadet Training Program... but that's only the first step! Not _ everyone admitted makes it to the Corps, and you're determined to be one _ of the few who can don the uniform of a Patrolman. You're still learning, _ though, and you're apt to make mistakes, or allow enthusiasm and _ overconfidence to get you in over your head. Still, with your training _ buddies by your side and your native talent, you're fairly likely to _ survive whatever mess you might get yourself into.), sets(_ ST:ST=9, ST:DX=11, ST:HT=11, ST:Will=11, ST:Perception=11_ ), adds(_ DI:Social Stigma (Minor), SK:Beam Weapons (Pistol)=2pts, SK:Piloting (High-Performance Spacecraft)=2pts_ ), creates(_ "AD:Higher Purpose (Get a commission), cost(5), page(B59), cat(Mundane, Mental, Mundane Mental)"_ ), select1(_ text(Select 15 points from these advantages.), pointswanted(15), itemswanted(atleast 1), list(_ AD:Status #codes(upto 1, downto 1), AD:Acute Hearing #codes(upto 4, downto 1), AD:Acute Taste and Smell #codes(upto 4, downto 1), AD:Acute Touch #codes(upto 4, downto 1), AD:Acute Vision #codes(upto 4, downto 1), AD:Combat Reflexes, AD:Daredevil, AD:Fearlessness #codes(upto 4, downto 1), AD:Fit, AD:High Pain Threshold, AD:Luck #codes(upto 1, downto 1), AD:Rapid Healing, AD:Single-Minded, AD:Social Regard (Respected) #codes(upto 1, downto 1)_ )_ ), select2(_ text(Select -15 points from these disadvantages.), pointswanted(-15), itemswanted(atleast 1), list(_ DI:Charitable, DI:Curious, #newitem(_ DI:Fanaticism (The Solar Patrol), -15, page(B136), cat(Mundane, Mental, Mundane Mental, Tales of the Solar Patrol)_ ), DI:Honesty, DI:Impulsiveness, DI:Overconfidence, DI:Selfless, DI:Stubbornness, DI:Truthfulness_ )_ ), select3(_ text(Select two primary skills.), pointswanted(4), itemswanted(2), list(_ SK:Armoury (Force Shields) #codes(upto 2pts, downto 2pts), SK:Armoury (Heavy Weapons) #codes(upto 2pts, downto 2pts), SK:Armoury (Small Arms) #codes(upto 2pts, downto 2pts), SK:Armoury (Vehicular Armor) #codes(upto 2pts, downto 2pts), SK:Electronics Operation (Communications) #codes(upto 2pts, downto 2pts), SK:Electronics Operation (Electronic Warfare) #codes(upto 2pts, downto 2pts), SK:Electronics Operation (Force Shields) #codes(upto 2pts, downto 2pts), SK:Electronics Operation (Scientific) #codes(upto 2pts, downto 2pts), SK:Electronics Operation (Security) #codes(upto 2pts, downto 2pts), SK:Electronics Operation (Sensors) #codes(upto 2pts, downto 2pts), SK:Engineer (Combat) #codes(upto 2pts, downto 2pts), SK:Engineer (Electrical) #codes(upto 2pts, downto 2pts), SK:Engineer (Electronics) #codes(upto 2pts, downto 2pts), SK:Leadership #codes(upto 2pts, downto 2pts), SK:Mechanic (Aerospace) #codes(upto 2pts, downto 2pts), SK:Mechanic (Contragravity) #codes(upto 2pts, downto 2pts), SK:Mechanic (High-Performance Spacecraft) #codes(upto 2pts, downto 2pts), SK:Mechanic (Hovercraft) #codes(upto 2pts, downto 2pts), SK:Navigation (Space) #codes(upto 2pts, downto 2pts), SK:Spacer #codes(upto 2pts, downto 2pts)_ )_ ), select4(_ text(Select two secondary skills.), pointswanted(4), itemswanted(2), list(_ SK:Astronomy #codes(upto 2pts, downto 2pts), SK:Boxing #codes(upto 2pts, downto 2pts), SK:Chemistry #codes(upto 2pts, downto 2pts), SK:Climbing #codes(upto 2pts, downto 2pts), SK:Diplomacy #codes(upto 2pts, downto 2pts), SK:Driving (Hovercraft) #codes(upto 2pts, downto 2pts), SK:Driving (Halftrack) #codes(upto 2pts, downto 2pts), SK:Driving (Heavy Wheeled) #codes(upto 2pts, downto 2pts), SK:Driving (Motorcycle) #codes(upto 2pts, downto 2pts), SK:Driving (Tracked) #codes(upto 2pts, downto 2pts), SK:Electronics Operation (Communications) #codes(upto 2pts, downto 2pts), SK:Electronics Operation (Electronic Warfare) #codes(upto 2pts, downto 2pts), SK:Electronics Operation (Force Shields) #codes(upto 2pts, downto 2pts), SK:Electronics Operation (Scientific) #codes(upto 2pts, downto 2pts), SK:Electronics Operation (Security) #codes(upto 2pts, downto 2pts), SK:Electronics Operation (Sensors) #codes(upto 2pts, downto 2pts), SK:Free Fall #codes(upto 2pts, downto 2pts), SK:Geology (Earthlike) #codes(upto 2pts, downto 2pts), SK:Geology (Rock Worlds) #codes(upto 2pts, downto 2pts), SK:Law (The Solar System) #codes(upto 2pts, downto 2pts), SK:Machinist #codes(upto 2pts, downto 2pts), SK:Mathematics (Applied) #codes(upto 2pts, downto 2pts), SK:Mathematics (Cryptology) #codes(upto 2pts, downto 2pts), SK:Mathematics (Pure) #codes(upto 2pts, downto 2pts), SK:Mathematics (Statistics) #codes(upto 2pts, downto 2pts), SK:Mathematics (Surveying) #codes(upto 2pts, downto 2pts), SK:Survival #codes(upto 2pts, downto 2pts), SK:Tactics #codes(upto 2pts, downto 2pts), SK:Vacc Suit #codes(upto 2pts, downto 2pts)_ )_ ), select5(_ text(Select two background skills.), pointswanted(2), itemswanted(2), list(_ SK:Area Knowledge (The Solar System) #codes(upto 1pts, downto 1pts), SK:Boating (Large Powerboat) #codes(upto 1pts, downto 1pts), SK:Boating (Motorboat) #codes(upto 1pts, downto 1pts), SK:Boating (Sailboat) #codes(upto 1pts, downto 1pts), SK:Boating (Unpowered) #codes(upto 1pts, downto 1pts), SK:Cryptography #codes(upto 1pts, downto 1pts), SK:Infomat Operation #codes(upto 1pts, downto 1pts), SK:Performance #codes(upto 1pts, downto 1pts), SK:Physician #codes(upto 1pts, downto 1pts), SK:Stealth #codes(upto 1pts, downto 1pts)_ )_ ) Scientist, displaycost(64), cost(0), cat(Character Templates, Tales of the Solar Patrol), page(TSP43), noresync(yes), description(_ With infinite mysteries in the System, you are determined to ferret out at _ least some of them. You are well-educated, demonically intelligent, and _ quick-witted. Unlike many of your academic collegues, you prefer to get _ out into "the field" to do your work, no matter the risk. You may be _ distracted by the possibility of a new discovery and be overly willing _ to place yourself (and your allies) at risk in order to get to it, _ but you also can solve puzzles or unravel enigmas that stymie lesser _ minds. You can be arrogant and condescending at times, but you are often _ more than willing to teach and explain if anyone wants to listen._ ), sets(_ ST:ST=9, ST:IQ=13, ST:Perception=12_ ), select1(_ text(Select 20 points from these advantages.), pointswanted(20), itemswanted(atleast 1), list(_ AD:Extra Perception #codes(upto 1, downto 1), AD:Extra Will #codes(upto 1, downto 1), AD:Artificer #codes(upto 1, downto 1), AD:Common Sense, AD:Eidetic Memory, AD:Photographic Memory, AD:Gizmo #codes(upto 2, downto 1), AD:Intuition, AD:Intuitive Mathematician, AD:Lightning Calculator, AD:Language Talent, AD:Mathematical Ability #codes(upto 1, downto 1), AD:Single-Minded, AD:Unfazeable, AD:Versatile_ )_ ), select2(_ text(Select -35 points from these disadvantages.), pointswanted(-35), itemswanted(atleast 1), list(_ DI:Absent-Mindedness, #newitem(_ DI:Bad Sight (Nearsighted), -25, displaycost(-10), page(B123), cat(Mundane Physical, Mundane, Physical), taboo(_ DI:Blindness, DI:Bad Sight (Farsighted)_ ), mods(Bad Sight), initmods(_ Mitigator: Glasses, -60%, group(_General), page(B112), shortname(Glasses)_ )_ ), #newitem(_ DI:Bad Sight (Farsighted), -25, displaycost(-10), page(B123), cat(Mundane Physical, Mundane, Physical), taboo(_ DI:Blindness, DI:Bad Sight (Nearsighted)_ ), mods(Bad Sight), initmods(_ Mitigator: Glasses, -60%, group(_General), page(B112), shortname(Glasses)_ )_ ), DI:Callous, DI:Clueless, DI:Code of Honor (Professional), DI:Curious, DI:Delusion, DI:Easy to Read, DI:Fearfulness #codes(upto 2, downto 1), DI:Indecisive, DI:Klutz #codes(upto 2, downto 1), DI:Loner, DI:Oblivious, DI:Post-Combat Shakes, DI:Unfit, DI:Very Unfit_ )_ ), select3(_ text(Select either Science! or three primary skills.), pointswanted(24), itemswanted(atleast 1), list(_ SK:Science! #codes(upto 24pts, downto 24pts), SK:Anthropology #codes(upto 8pts, downto 8pts), SK:Astronomy #codes(upto 8pts, downto 8pts), SK:Chemistry #codes(upto 8pts, downto 8pts), SK:Diagnosis #codes(upto 8pts, downto 8pts), SK:Engineer (Combat) #codes(upto 8pts, downto 8pts), SK:Engineer (Electrical) #codes(upto 8pts, downto 8pts), SK:Engineer (Electronics) #codes(upto 8pts, downto 8pts), SK:Geology (Earthlike) #codes(upto 8pts, downto 8pts), SK:Geology (Rock Worlds) #codes(upto 8pts, downto 8pts), SK:Linguistics #codes(upto 8pts, downto 8pts), SK:Naturalist #codes(upto 8pts, downto 8pts), SK:Paleontology (Micropaleontology) #codes(upto 8pts, downto 8pts), sK:Paleontology (Paleoanthropology) #codes(upto 8pts, downto 8pts), SK:Paleontology (Paleobotany) #codes(upto 8pts, downto 8pts), SK:Paleontology (Paleozoology) #codes(upto 8pts, downto 8pts), SK:Pharmacy (Herbal) #codes(upto 8pts, downto 8pts), SK:Pharmacy (Synthetic) #codes(upto 8pts, downto 8pts), SK:Sociology #codes(upto 8pts, downto 8pts), SK:Veterinary #codes(upto 8pts, downto 8pts), SK:Biology (Earthlike) #codes(upto 8pts, downto 8pts), SK:Physics #codes(upto 8pts, downto 8pts)_ )_ ), select4(_ text(Select two secondary skills.), pointswanted(8), itemswanted(2), list(_ SK:Free Fall #codes(upto 4pts, downto 4pts), SK:Vacc Suit #codes(upto 4pts, downto 4pts), SK:Infomat operation #codes(upto 4pts, downto 4pts), SK:History #codes(upto 4pts, downto 4pts), SK:Swimming #codes(upto 4pts, downto 4pts), SK:Hiking #codes(upto 4pts, downto 4pts), SK:Observation #codes(upto 4pts, downto 4pts), SK:Search #codes(upto 4pts, downto 4pts), SK:Survival #codes(upto 4pts, downto 4pts)_ )_ ), select5(_ text(Select two background skills.), pointswanted(2), itemswanted(2), list(_ SK:Beam Weapons (Pistol) #codes(upto 1pts, downto 1pts), SK:Jumping #codes(upto 1pts, downto 1pts), SK:Knife #codes(upto 1pts, downto 1pts), SK:Knot-Tying #codes(upto 1pts, downto 1pts), SK:Climbing #codes(upto 1pts, downto 1pts), SK:Riding #codes(upto 1pts, downto 1pts), SK:First Aid #codes(upto 1pts, downto 1pts), SK:Cooking #codes(upto 1pts, downto 1pts), SK:Fishing #codes(upto 1pts, downto 1pts)_ )_ ) Engineer, displaycost(74), cost(0), cat(Character Templates, Tales of the Solar Patrol), page(TSP44), noresync(yes), description(_ Machines talk to you, you talk to them, and that's how you like it. _ You are most comfortable with a greasy wrench in your hand, _ and you can make any engine purr like a kitten... _ or roar like a lion when the race is on and the void gets the hindmost! _ You are often ill at ease in social or formal situations -- _ people just don't work as cleanly and smoothly as machines. _ You might be well-educated or just have an amazing "knack" for machinery. _ People often underestimate you and think you're just a dumb lug... _ until they see what you can do with a smoldering piece of hardware _ anyone else would have given up for dead. _ ), sets(_ ST:DX=11, ST:IQ=12_ ), select1(_ text(Select 20 points from these advantages.), pointswanted(20), itemswanted(atleast 1), list(_ AD:Artificer #codes(upto 1, downto 1), AD:Common Sense, AD:Eidetic Memory, AD:Photographic Memory, AD:Gizmo #codes(upto 3, downto 1), AD:High Manual Dexterity #codes(upto 2, downto 1), AD:Intuition, AD:Intuitive Mathematician, AD:Lightning Calculator, AD:Less Sleep #codes(upto 3, downto 1), AD:Mathematical Ability, AD:Radiation Tolerance #codes(upto 2, downto 1), AD:Sensitive Touch, AD:Single-Minded, AD:Unfazeable, AD:Versatile_ )_ ), select2(_ text(Select -30 points from these disadvantages.), pointswanted(-30), itemswanted(atleast 1), list(_ DI:Alcoholism, DI:Bad Back #codes(upto 1, downto 1), DI:Clueless, DI:Curious, DI:Easy to Read, DI:Light Sleeper, DI:Loner, DI:Missing Digit #codes(upto 1, downto 1), DI:No Sense of Humor, DI:Oblivious, DI:One Eye, #newitem(_ DI:Phobia (Agoraphobia), -10, mods(Self-Control), page(B148), cat(Mundane, Mental), initmods(_ You resist on a roll of 12 or less (quite often), *1, shortname(12 or less), group(Self-Control), page(B121)_ )_ ), DI:workaholic_ )_ ), select3(_ text(Select one Engineer (H) skill at IQ+1[8]-13 or two Engineer (H) _ skills at IQ[4]-12 each.), pointswanted(8), itemswanted(atleast 1, upto 2), list(_ SK:Engineer (Combat) #codes(upto 8pts, downto 4pts), SK:Engineer (Electrical) #codes(upto 8pts, downto 4pts), SK:Engineer (Electronics) #codes(upto 8pts, downto 4pts)_ )_ ), select4(_ text(Select two other primary skills.), pointswanted(8), itemswanted(2), list(_ SK:Infomat Operation #codes(upto 4pts, downto 4pts), SK:Armoury (Force Shields) #codes(upto 4pts, downto 4pts), SK:Armoury (Heavy Weapons) #codes(upto 4pts, downto 4pts), SK:Armoury (Small Arms) #codes(upto 4pts, downto 4pts), SK:Armoury (Vehicular Armor) #codes(upto 4pts, downto 4pts), SK:Electrician #codes(upto 4pts, downto 4pts), SK:Electronics Repair (Communications) #codes(upto 4pts, downto 4pts), SK:Electronics Repair (Electronic Warfare) #codes(upto 4pts, downto 4pts), SK:Electronics Repair (Force Shields) #codes(upto 4pts, downto 4pts), SK:Electronics Repair (Scientific) #codes(upto 4pts, downto 4pts), SK:Electronics Repair (Security) #codes(upto 4pts, downto 4pts), SK:Electronics Repair (Sensors) #codes(upto 4pts, downto 4pts), SK:Electronics Repair (Infomats) #codes(upto 4pts, downto 4pts), SK:Machinist #codes(upto 4pts, downto 4pts), SK:Infomat Programming #codes(upto 4pts, downto 4pts), SK:Physics #codes(upto 4pts, downto 4pts), SK:Weird Science #codes(upto 4pts, downto 4pts)_ )_ ), select5(_ text(Select two secondary skills.), pointswanted(4), itemswanted(2), list(_ SK:Beam Weapons (Pistol) #codes(upto 2pts, downto 2pts), SK:Free Fall #codes(upto 2pts, downto 2pts), SK:Vacc Suit #codes(upto 2pts, downto 2pts), SK:Electronics Operation (Communications) #codes(upto 2pts, downto 2pts), SK:Electronics Operation (Electronic Warfare) #codes(upto 2pts, downto 2pts), SK:Electronics Operation (Force Shields) #codes(upto 2pts, downto 2pts), SK:Electronics Operation (Scientific) #codes(upto 2pts, downto 2pts), SK:Electronics Operation (Security) #codes(upto 2pts, downto 2pts), SK:Electronics Operation (Sensors) #codes(upto 2pts, downto 2pts), SK:Explosives (Demolition) #codes(upto 2pts, downto 2pts), SK:Explosives (Explosive Ordnance Disposal) #codes(upto 2pts, downto 2pts), SK:Chemistry #codes(upto 2pts, downto 2pts)_ )_ ), select6(_ text(Select four background skills.), pointswanted(4), itemswanted(4), list(_ SK:Brawling #codes(upto 1pts, downto 1pts), SK:Knot-Tying #codes(upto 1pts, downto 1pts), SK:Driving (Hovercraft) #codes(upto 1pts, downto 1pts), SK:Driving (Motorcycle) #codes(upto 1pts, downto 1pts), SK:Piloting (High-Performance Spacecraft) #codes(upto 1pts, downto 1pts), SK:Area Knowledge (The Solar System) #codes(upto 1pts, downto 1pts), SK:Carpentry #codes(upto 1pts, downto 1pts), SK:First Aid #codes(upto 1pts, downto 1pts), SK:Scrounging #codes(upto 1pts, downto 1pts)_ )_ ) Pirate, displaycost(90), cost(0), cat(Character Templates, Tales of the Solar Patrol), page(TSP44), noresync(yes), description(_ There's plenty of wealth flying between the worlds, and you are all too _ happy to claim your share of someone else's labor. You probably don't _ consider yourself a bad person... a criminal, sure, but you try to leave _ your victims alive and safe, if somewhat poorer. You stand by your crew _ and are loyal to your captain... at least until you see a chance to _ command the ship yourself. You can hold your own in a fair fight, but _ you really prefer an unfair one. In your mind, you're a romantic _ individualist, the last holdout against the peaceful, vapid, insufferable _ niceness of the Earth League and the Solar Patrol. In the minds of your _ victims, you're a common thug who should be tossed out the nearest _ airlock. _ ), sets(_ ST:ST=11, ST:DX=12, ST:HT=11, ST:Basic Speed=6_ ), adds(_ SK:Beam Weapons (Pistol)=8pts_ ), creates(_ "_ DI:Enemy (Law Enforcement of the System), -15, mods(Enemy, Frequency of Appearance), page(B135), cat(Mundane, Social, Mundane Social, Tales of the Solar Patrol), levelnames("medium-sized group"), initmods(_ Frequency: roll of 9 or less (fairly often), *1, shortname(9 or less), group(Frequency of Appearance), page(B36)_ )_ "_ ), select1(_ text(Select 20 points of advantages.), pointswanted(20), itemswanted(atleast 1), list(_ AD:Ally #codes(upto 10pts, downto 1pts), AD:Alternate Identity #codes(upto 2, downto 2), AD:Charisma #codes(upto 3, downto 1), AD:Combat Reflexes, AD:Contact #codes(upto 10pts, downto 1pts), AD:Damage Resistance #codes(upto 1, downto 1), AD:Daredevil, AD:Hard to Subdue #codes(upto 4, downto 1), AD:Rapier Wit, AD:Smooth Operator #codes(upto 1, downto 1), AD:Voice, AD:Zeroed_ )_ ), select2(_ text(Select -20 points of disadvantages.), pointswanted(-20), itemswanted(atleast 1), list(_ DI:Alcoholism, DI:Bad Temper, DI:Bloodlust, DI:Bully, DI:Code of Honor (Pirate's), DI:Compulsive Carousing, DI:Compulsive Gambling, #newitem(_ DI:Delusion ("I am a dashing, bold adventurer!"), -5, levelnames(Minor), page(B130), cat(Mundane Mental, Mundane, Mental), gives(-1 to ST:Reaction)_ ), DI:Greed, DI:Impulsiveness, DI:Jealousy, DI:Lecherousness, DI:Miserliness, DI:One Arm, DI:One Eye, DI:One Hand, DI:Overconfidence, DI:Sadism, DI:Secret #codes(upto 15pts, downto 5pts), DI:Selfish, DI:Trickster_ )_ ), select3(_ text(Select one personal combat skill.), pointswanted(8), itemswanted(1), list(_ SK:Knife #codes(upto 8pts, downto 8pts), SK:Brawling #codes(upto 8pts, downto 8pts)_ )_ ), select4(_ text(Select two primary skills.), pointswanted(16), itemswanted(2), list(_ SK:Beam Weapons (Rifle) #codes(upto 8pts, downto 8pts), SK:Piloting (High-Performance Spacecraft) #codes(upto 8pts, downto 8pts), SK:Piloting (Low-Performance Spacecraft) #codes(upto 8pts, downto 8pts), SK:Armoury (Force Shields) #codes(upto 8pts, downto 8pts), SK:Armoury (Heavy Weapons) #codes(upto 8pts, downto 8pts), SK:Armoury (Small Arms) #codes(upto 8pts, downto 8pts), SK:Armoury (Vehicular Armor) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Communications) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Electronic Warfare) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Force Shields) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Scientific) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Security) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Sensors) #codes(upto 8pts, downto 8pts), SK:Lockpicking #codes(upto 8pts, downto 8pts), SK:Mechanic (Aerospace) #codes(upto 8pts, downto 8pts), SK:Mechanic (Contragravity) #codes(upto 8pts, downto 8pts), SK:Mechanic (High-Performance Spacecraft) #codes(upto 8pts, downto 8pts), SK:Mechanic (Hovercraft) #codes(upto 8pts, downto 8pts), SK:Merchant #codes(upto 8pts, downto 8pts), SK:Navigation (Space) #codes(upto 8pts, downto 8pts), SK:Smuggling #codes(upto 8pts, downto 8pts), SK:Spacer #codes(upto 8pts, downto 8pts), SK:Engineer (Combat) #codes(upto 8pts, downto 8pts), SK:Engineer (Electrical) #codes(upto 8pts, downto 8pts), SK:Engineer (Electronics) #codes(upto 8pts, downto 8pts), SK:Carousing #codes(upto 8pts, downto 8pts)_ )_ ), select5(_ text(Select three secondary skills.), pointswanted(6), itemswanted(3), list(_ SK:Gunner (Beams) #codes(upto 2pts, downto 2pts), SK:Axe/Mace #codes(upto 2pts, downto 2pts), SK:Cloak #codes(upto 2pts, downto 2pts), SK:Vacc Suit #codes(upto 2pts, downto 2pts), SK:Free Fall #codes(upto 2pts, downto 2pts), SK:Stealth #codes(upto 2pts, downto 2pts), SK:Escape #codes(upto 2pts, downto 2pts), SK:Pickpocket #codes(upto 2pts, downto 2pts), SK:Area Knowledge (The Solar System) #codes(upto 2pts, downto 2pts), SK:Explosives (Demolition) #codes(upto 2pts, downto 2pts), SK:Explosives (Explosive Ordnance Disposal) _ #codes(upto 2pts, downto 2pts), SK:Fast-Talk #codes(upto 2pts, downto 2pts), SK:Interrogation #codes(upto 2pts, downto 2pts), SK:Leadership #codes(upto 2pts, downto 2pts), SK:Counterfeiting #codes(upto 2pts, downto 2pts), SK:Observation #codes(upto 2pts, downto 2pts), SK:Search #codes(upto 2pts, downto 2pts), SK:Detect Lies #codes(upto 2pts, downto 2pts)_ )_ ), select6(_ text(Select two background skills.), pointswanted(2), itemswanted(2), list(_ SK:Forced Entry #codes(upto 1pts, downto 1pts), SK:First Aid #codes(upto 1pts, downto 1pts), SK:Freight Handling #codes(upto 1pts, downto 1pts), SK:Gambling #codes(upto 1pts, downto 1pts), SK:Holdout #codes(upto 1pts, downto 1pts), SK:Traps #codes(upto 1pts, downto 1pts), SK:Scrounging #codes(upto 1pts, downto 1pts), SK:Urban Survival #codes(upto 1pts, downto 1pts)_ )_ ) Trader, displaycost(65), cost(0), cat(Character Templates, Tales of the Solar Patrol), page(TSP45), noresync(yes), description(_ Buy low; sell high. It's not a guideline to you--it's a religion. _ Let others slave away for 30 hours a week at some Earthbound desk job, _ earning only enough for a large home, plenty of food, and a comfortable _ retirement! For you, great wealth comes with great risk, and the chase is _ almost as important as the reward. You've managed to get yourself a _ merchant ship--or a job on one--and your gift of gab and head for _ figures have helped you to stay alive, whether you are dodging pirates, _ creditors, or angry customers. You're as honest as the day is long; though _ you won't say on which world. The big score--the ultimate deal--is _ hanging just out of reach, but you know you'll catch it soon._ ), sets(_ ST:IQ=12_ ), adds(_ SK:Merchant=8pts_ ), select1(_ text(Select 20 points of advantages.), pointswanted(20), itemswanted(atleast 1), list(_ AD:Business Acumen #codes(upto 1, downto 1), AD:Charisma #codes(upto 3, downto 1), AD:Contact #codes(upto 10pts, downto 10pts), AD:Empathy, AD:Indomitable, AD:Intuition, AD:Language Talent, AD:Merchant Rank #codes(upto 3, downto 1), AD:Rapier Wit, AD:Sensitive, AD:Serendipity #codes(upto 1, downto 1), AD:Smooth Operator #codes(upto 1, downto 1), AD:Social Chameleon, AD:Status #codes(upto 3, downto 1), AD:Wealth #codes(upto 2, downto 1), AD:Voice_ )_ ), select2(_ text(Select -25 points of disadvantages.), pointswanted(-25), itemswanted(atleast 1), list(_ DI:Alcoholism, DI:Callous, DI:Chummy, DI:Combat Paralysis, DI:Compulsive Spending, DI:Cowardice, DI:Gluttony, DI:Greed, DI:Hidebound, DI:Jealousy, DI:Lecherousness, DI:Miserliness, DI:Selfish, DI:Unfit_ )_ ), select3(_ text(_ Select two primary skills. If you select Current Affairs, you must _ select two specializations: Business and one other. (I can't enforce _ this in GCA. This will give you three primary skills.)_ ), pointswanted(16), itemswanted(atleast 2, upto 3), list(_ SK:Current Affairs (High Culture) #codes(upto 4pts, downto 4pts), SK:Current Affairs (Popular Culture) #codes(upto 4pts, downto 4pts), SK:Current Affairs (Business) #codes(upto 4pts, downto 4pts), SK:Current Affairs (Headline News) #codes(upto 4pts, downto 4pts), SK:Current Affairs (People) #codes(upto 4pts, downto 4pts), SK:Current Affairs (Politics) #codes(upto 4pts, downto 4pts), SK:Current Affairs ([Regional]) #codes(upto 4pts, downto 4pts), SK:Current Affairs (Science & Technology) #codes(upto 4pts, downto 4pts), SK:Current Affairs (Sports) #codes(upto 4pts, downto 4pts), SK:Current Affairs (Travel) #codes(upto 4pts, downto 4pts), SK:Administration #codes(upto 8pts, downto 8pts), SK:Connoisseur #codes(upto 8pts, downto 8pts), SK:Fast-Talk #codes(upto 8pts, downto 8pts), SK:Public Speaking #codes(upto 8pts, downto 8pts), SK:Smuggling #codes(upto 8pts, downto 8pts), SK:Accounting #codes(upto 8pts, downto 8pts), SK:Diplomacy #codes(upto 8pts, downto 8pts), SK:Finance #codes(upto 8pts, downto 8pts), SK:Body Language #codes(upto 8pts, downto 8pts), SK:Observation #codes(upto 8pts, downto 8pts), SK:Detect Lies #codes(upto 8pts, downto 8pts), #newitem(_ SK:Law(Inner System Contract), IQ/H, default(IQ-6), page(B204), cat(_ _General, Business, Police, Social Sciences/Humanities, Tales of the Solar Patrol_ ) #codes(upto 8pts, downto 8pts)_ )_ )_ ), select4(_ text(Select two secondary skills.), pointswanted(4), itemswanted(2), list(_ SK:Beam Weapons (Pistol) #codes(upto 2pts, downto 2pts), SK:Piloting (High-Performance Spacecraft) #codes(upto 2pts, downto 2pts), SK:Piloting (Low-Performance Spacecraft) #codes(upto 2pts, downto 2pts), SK:Spacer #codes(upto 2pts, downto 2pts), SK:Gambling #codes(upto 2pts, downto 2pts), SK:Leadership #codes(upto 2pts, downto 2pts), SK:Mechanic (Aerospace) #codes(upto 2pts, downto 2pts), SK:Mechanic (Contragravity) #codes(upto 2pts, downto 2pts), SK:Mechanic (High-Performance Spacecraft) #codes(upto 2pts, downto 2pts), SK:Mechanic (Hovercraft) #codes(upto 2pts, downto 2pts), SK:Navigation (Space) #codes(upto 2pts, downto 2pts), SK:Mathematics (Applied) #codes(upto 2pts, downto 2pts), SK:Mathematics (Cryptology) #codes(upto 2pts, downto 2pts), SK:Mathematics (Pure) #codes(upto 2pts, downto 2pts), SK:Mathematics (Statistics) #codes(upto 2pts, downto 2pts), SK:Sex Appeal #codes(upto 2pts, downto 2pts)_ )_ ), select5(_ text(Select two background skills.), pointswanted(2), itemswanted(2), list(_ SK:Knife #codes(upto 1pts, downto 1pts), SK:Free Fall #codes(upto 1pts, downto 1pts), SK:Gesture #codes(upto 1pts, downto 1pts), SK:Panhandling #codes(upto 1pts, downto 1pts), SK:Hazardous Materials #codes(upto 1pts, downto 1pts), SK:Holdout #codes(upto 1pts, downto 1pts), SK:Urban Survival #codes(upto 1pts, downto 1pts)_ )_ ) Callistan Warrior, displaycost(67), cost(0), cat(Character Templates, Tales of the Solar Patrol), page(TSP45), noresync(yes), description(_ Most folk of Callisto server the Overlord with eagerness. He talks to them _ of honor and glory and sets them on his foes. You, however, see through _ the lies. No honor exists in fighting solely because someone else orders _ you to. No glory can be found in killing helpless children or pathetic _ old men. Certainly, no pride comes from groveling and bending the knee _ to an armored lunatic who plays silly games with captives and rules by a _ madman's whims! When the chance came to sneak onto one of the ships of the _ Overlord's enemies, you did so; then, for the first and last time, you _ willingly knelt and swore service--service to this strange "Patrol" that _ dared to defy the Overlord. Their customs are alien, their food is _ strange, but their hearts are those of true warriors, and that is all _ that matters._ ), sets(_ ST:ST=12, ST:DX=11, ST:HT=11, ST:Hit Points=13, ST:Basic Move=6, ST:Tech Level=4_ ), select1(_ text(Select 20 points of advantages.), pointswanted(20), itemswanted(atleast 1), list(_ AD:Catfall, AD:Danger Sense, AD:Fearlessness #codes(upto 3, downto 1), AD:Fit, AD:Very Fit, AD:Hard to Kill #codes(upto 3, downto 1), AD:Hard to Subdue #codes(upto 3, downto 1), AD:High Pain Threshold, AD:Rapid Healing, AD:Very Rapid Healing, AD:Recovery_ )_ ), select2(_ text(Select -15 points of disadvantages.), pointswanted(-15), itemswanted(atleast 1), list(_ DI:Bad Temper, DI:Berserk, DI:Bloodlust, DI:Bully, DI:Code of Honor (Soldier's), DI:Clueless, #newitem(_ DI:Enemy (Loyal agents of the Overlord), -30, displaycost(-15), mods(Enemy, Frequency of Appearance), page(B135), cat(Mundane, Social, Tales of the Solar Patrol), initmods(_ Frequency: roll of 6 or less (quite rarely), *1/2, shortname(6 or less), group(Frequency of Appearance)_ )_ ), #newitem(_ DI:Intolerance (Non-"Warriors"), -10, page(B140), cat(Mundane, Mental, Tales of the Solar Patrol)_ ), DI:Missing Digit, DI:No Sense of Humor, DI:On the Edge, DI:One Eye, DI:Overconfidence_ )_ ), select3(_ text(Select a sword skill.), pointswanted(8), itemswanted(1), list(_ SK:Shortsword #codes(upto 8pts, downto 8pts), SK:Broadsword #codes(upto 8pts, downto 8pts)_ )_ ), select4(_ text(Select two primary skills.), pointswanted(16), itemswanted(2), list(_ SK:Brawling #codes(upto 8pts, downto 8pts), SK:Knife #codes(upto 8pts, downto 8pts), SK:Shield (Shield) #codes(upto 8pts, downto 8pts), SK:Shield (Buckler) #codes(upto 8pts, downto 8pts), SK:Axe/Mace #codes(upto 8pts, downto 8pts), SK:Bow #codes(upto 8pts, downto 8pts), SK:Spear #codes(upto 8pts, downto 8pts), SK:Two-Handed Axe/Mace #codes(upto 8pts, downto 8pts), SK:Tactics #codes(upto 8pts, downto 8pts)_ )_ ), select5(_ text(Select two secondary skills.), pointswanted(4), itemswanted(2), list(_ SK:Fast-Draw (Sword) #codes(upto 2pts, downto 2pts), SK:Fast-Draw (Knife) #codes(upto 2pts, downto 2pts), SK:Knife #codes(upto 2pts, downto 2pts), SK:Shield (Shield) #codes(upto 2pts, downto 2pts), SK:Shield (Buckler) #codes(upto 2pts, downto 2pts), SK:Area Knowledge (Jovian System) #codes(upto 2pts, downto 2pts), SK:Survival #codes(upto 2pts, downto 2pts), SK:Tracking #codes(upto 2pts, downto 2pts)_ )_ ), select6(_ text(Select two background skills.), pointswanted(2), itemswanted(2), list(_ SK:Climbing #codes(upto 1pts, downto 1pts), SK:Throwing #codes(upto 1pts, downto 1pts), SK:Armoury (Body Armor) #codes(upto 1pts, downto 1pts), SK:Armoury (Missile Weapons) #codes(upto 1pts, downto 1pts), SK:Armoury (Melee Weapons) #codes(upto 1pts, downto 1pts), SK:Swimming #codes(upto 1pts, downto 1pts), SK:Intimidation #codes(upto 1pts, downto 1pts), SK:Fishing #codes(upto 1pts, downto 1pts)_ )_ ) Salishal Warrior, displaycost(79), cost(0), cat(Character Templates, Tales of the Solar Patrol), page(TSP46), noresync(yes), description(_ You are a rarity--a Salishal who has left his home tribe to live among _ humans. You might be an outcast, a criminal, the sole survivor of a Krik _ massacre, or someone who wants to learn the secrets of the "Sky Spirits." _ You have probably figured out the "hairy men" are not spirits or gods at _ all but are painfully mortal, and you are contemplating ways to use this _ knowledge. Depending on how your first encounters went, you could be a _ sort of "mascot" to a Solar Patrol ground crew, an eager student of a _ xeno-anthropologist, or the terrifying pet thug of a Venusport crime boss. _ ), sets(_ ST:ST=12, ST:DX=11, ST:HT=11, ST:Hit Points=13, ST:Basic Move=6, ST:Tech Level=4_ ), adds(_ TE:Salishal_ ), select1(_ text(Select 20 points of advantages.), pointswanted(20), itemswanted(atleast 1), list(_ AD:Catfall, AD:Danger Sense, AD:Fearlessness #codes(upto 3, downto 1), AD:Fit, AD:Very Fit, AD:Hard to Kill #codes(upto 3, downto 1), AD:Hard to Subdue #codes(upto 3, downto 1), AD:High Pain Threshold, AD:Rapid Healing, AD:Very Rapid Healing, AD:Recovery_ )_ ), select2(_ text(Select -15 points of disadvantages.), pointswanted(-15), itemswanted(atleast 1), list(_ DI:Bad Temper, DI:Berserk, DI:Bloodlust, DI:Bully, DI:Code of Honor (Soldier's), DI:Clueless, #newitem(_ DI:Intolerance (Non-"Warriors"), -10, page(B140), cat(Mundane, Mental, Tales of the Solar Patrol)_ ), DI:Missing Digit, DI:No Sense of Humor, DI:On the Edge, DI:One Eye, DI:Overconfidence_ )_ ), select3(_ text(Select a sword skill.), pointswanted(8), itemswanted(1), list(_ SK:Shortsword #codes(upto 8pts, downto 8pts), SK:Broadsword #codes(upto 8pts, downto 8pts)_ )_ ), select4(_ text(Select two primary skills.), pointswanted(16), itemswanted(2), list(_ SK:Brawling #codes(upto 8pts, downto 8pts), SK:Knife #codes(upto 8pts, downto 8pts), SK:Shield (Shield) #codes(upto 8pts, downto 8pts), SK:Shield (Buckler) #codes(upto 8pts, downto 8pts), SK:Axe/Mace #codes(upto 8pts, downto 8pts), SK:Bow #codes(upto 8pts, downto 8pts), SK:Spear #codes(upto 8pts, downto 8pts), SK:Two-Handed Axe/Mace #codes(upto 8pts, downto 8pts), SK:Tactics #codes(upto 8pts, downto 8pts)_ )_ ), select5(_ text(Select two secondary skills.), pointswanted(4), itemswanted(2), list(_ SK:Fast-Draw (Sword) #codes(upto 2pts, downto 2pts), SK:Fast-Draw (Knife) #codes(upto 2pts, downto 2pts), SK:Knife #codes(upto 2pts, downto 2pts), SK:Shield (Shield) #codes(upto 2pts, downto 2pts), SK:Shield (Buckler) #codes(upto 2pts, downto 2pts), SK:Area Knowledge (Venus) #codes(upto 2pts, downto 2pts), SK:Survival #codes(upto 2pts, downto 2pts), SK:Tracking #codes(upto 2pts, downto 2pts)_ )_ ), select6(_ text(Select two background skills.), pointswanted(2), itemswanted(2), list(_ SK:Climbing #codes(upto 1pts, downto 1pts), SK:Throwing #codes(upto 1pts, downto 1pts), SK:Armoury (Body Armor) #codes(upto 1pts, downto 1pts), SK:Armoury (Missile Weapons) #codes(upto 1pts, downto 1pts), SK:Armoury (Melee Weapons) #codes(upto 1pts, downto 1pts), SK:Swimming #codes(upto 1pts, downto 1pts), SK:Intimidation #codes(upto 1pts, downto 1pts), SK:Fishing #codes(upto 1pts, downto 1pts)_ )_ ) Belter, displaycost(79), cost(0), cat(Character Templates, Tales of the Solar Patrol), page(TSP46), noresync(yes), description(_ Void and rocks. That's what life is to you--the emptiness of deep space, _ and the mountains that drift through it. You may have a small homestead _ somewhere, or you may live in your ship. You claim you're looking for _ that "one big score," an asteroid filled with Belt sapphires or rich in _ radioactives, but, to be honest, the hunt is an end in itself. As long _ as you mine enough copper and iron to buy rations and keep the drill _ in good repair, you're content. Unless, of course, something goes _ wrong--a pirate raid taking your ship and leaving you adrift in a _ lifeboat, or a Jovian warfleet massacring the small community you love. _ Then you might be tempted to leave the Belt and take up a different _ cause... _ ), sets(_ ST:IQ=11, ST:HT=11, ST:Will=12, ST:Perception=12_ ), adds(_ SK:Prospecting=4pts, SK:Piloting (Low-Performance Spacecraft)=4pts_ ), select1(_ text(Select 20 points of advantages.), pointswanted(20), itemswanted(atleast 1), list(_ AD:Absolute Direction #codes(upto 2, downto 2), #newitem(_ AD:Claim to Hospitality (Other Belters), 2, page(B41), cat(Mundane, Social), conditional(=+3 to ST:Reaction when "members of same group")_ ), AD:Common Sense, AD:Danger Sense, AD:Fearlessness #codes(upto 3, downto 1), AD:Fit, AD:G-Experience #codes(upto 5, downto 1), AD:High Manual Dexterity #codes(upto1, downto 1), AD:Indomitable, AD:Intuition, AD:Merchant Rank #codes(upto 3, downto 1), AD:Radiation Tolerance #codes(upto 1, downto 1), AD:Single-Minded, AD:Artificer #codes(upto 1, downto 1), AD:Unfazeable, AD:Wealth #codes(upto 2, downto 1)_ )_ ), select2(_ text(Select -25 points of disadvantages.), pointswanted(-25), itemswanted(atleast 1), list(_ DI:Bad Temper, DI:Callous, DI:Clueless, DI:Curious, DI:Easy to Read, DI:Greed, DI:Jealousy, DI:Loner, DI:Miserliness, DI:Lame (Crippled Legs), DI:Lame (Missing Legs), DI:Oblivious, DI:Paranoia, DI:Selfish, DI:Stubbornness_ )_ ), select3(_ text(Select a weapon skill.), pointswanted(8), itemswanted(1), list(_ SK:Beam Weapons (Pistol) #codes(upto 8pts, downto 8pts), SK:Knife #codes(upto 8pts, downto 8pts)_ ), ), select4(_ text(Select two primary skills.), pointswanted(16), itemswanted(2), list(_ SK:Brawling #codes(upto 8pts, downto 8pts), SK:Free Fall #codes(upto 8pts, downto 8pts), SK:Vacc Suit #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Communications) #codes(upto 8pts, downto 8pts), SK:Electronics Operation (Sensors) #codes(upto 8pts, downto 8pts), SK:Merchant #codes(upto 8pts, downto 8pts), SK:Navigation (Space) #codes(upto 8pts, downto 8pts), SK:Smuggling #codes(upto 8pts, downto 8pts), SK:Engineer (Electrical) #codes(upto 8pts, downto 8pts), SK:Engineer (Electronics) #codes(upto 8pts, downto 8pts), SK:Engineer (Materials) #codes(upto 8pts, downto 8pts), SK:Engineer (Mining) #codes(upto 8pts, downto 8pts)_ )_ ), select5(_ text(Select two secondary skills.), pointswanted(8), itemswanted(2), list(_ SK:Boxing #codes(upto 4pts, downto 4pts), SK:Area Knowledge (The Solar System) #codes(upto 4pts, downto 4pts), SK:Gambling #codes(upto 4pts, downto 4pts), SK:Spacer #codes(upto 4pts, downto 4pts), SK:Fast-Talk #codes(upto 4pts, downto 4pts), SK:Mechanic (Aerospace) #codes(upto 4pts, downto 4pts), SK:Mechanic (Contragravity) #codes(upto 4pts, downto 4pts), SK:Mechanic (High-Performance Spacecraft) #codes(upto 4pts, downto 4pts), SK:Astronomy #codes(upto 4pts, downto 4pts), SK:Geology (Rock Worlds) #codes(upto 4pts, downto 4pts)_ )_ ), select6(_ text(Select two background skills.), pointswanted(4), itemswanted(2), list(_ SK:First Aid #codes(upto 2pts, downto 2pts), SK:Cooking #codes(upto 2pts, downto 2pts), SK:Hazardous Materials (Radioactive) #codes(upto 2pts, downto 2pts), SK:Machinist #codes(upto 2pts, downto 2pts), SK:Carousing #codes(upto 2pts, downto 2pts), SK:Scrounging #codes(upto 2pts, downto 2pts)_ )_ ) Explorer, displaycost(105), cost(0), cat(Character Templates, Tales of the Solar Patrol), page(TSP47), noresync(yes), description(_ The vastness of the System calls to you--from the misty, dinosaur-filled _ swamps of Venus to the craggy, deadly rocks of the Scab on Io. You yearn _ to see what no one else has seen; and there's still plenty to find. Much _ of subsurface Mercury remains locked away. Venus is filled with _ mysteries, and even the moons of the Overlord hide lost secrets. If you _ are especially courageous, you might even risk your freedom of thought _ to examine some of the abandoned cities of Mars. Of course, you also _ revisit places, especially when someone needs a guide. _ ), sets(_ ST:DX=11, ST:IQ=12, ST:HT=12, ST:Will=13, ST:Perception=13_ ), select1(_ text(Select 20 points of advantages.), pointswanted(20), itemswanted(atleast 1), list(_ AD:Absolute Direction, AD:Ally #codes(upto 5pts, downto 2pts), AD:Animal Friend #codes(upto 1, downto 1), AD:Charisma #codes(upto 1, downto 1), AD:Cultural Adaptability #codes(upto 1, downto 1), AD:Daredevil, AD:Fearlessness #codes(upto 3, downto 1), AD:Fit, AD:Very Fit, AD:Perfect Balance, AD:Rapid Healing, AD:Reduced Consumption #codes(upto 1, downto 1), #newitem(_ AD:Resistant (Disease), 5/10/15/30, mods(Resistant), levelnames(Rare, Occasional, Common, Very Common), page(B80), upto(4), cat(Mundane, Physical), initmods(_ Degree: Immunity, *1, shortname(Immunity), group(Resistant)_ )_ ) #codes(upto 10pts, downto 10pts), AD:Social Chameleon, AD:Outdoorsman #codes(upto 1, downto 1)_ )_ ), select2(_ text(Select -35 points of disadvantages.), pointswanted(-35), itemswanted(atleast 1), list(_ DI:Absent-Mindedness, #newitem(_ DI:Code of Honor (Naturalist's), -5, page(TSP47), cat(Mundane, Mental, Tales of the Solar Patrol), notes(_ Treat the wilderness with respect; do not exploit either natives _ or animals; respect the traditions of the species you encounter; _ kill animals only in self-defense or for food, never for sport. _ )_ ), DI:Curious, DI:Delusion, DI:Dependent #codes(upto -5pts, downto -1pts), DI:Greed, DI:Impulsiveness, #newitem(_ DI:Intolerance (All "savages"), -10, page(B140), cat(Mundane, Mental, Tales of the Solar Patrol)_ ), DI:Obsession #codes(upto 1, downto 1), DI:Overconfidence, DI:Stubbornness, DI:Xenophilia_ )_ ), select3(_ text(Select two worlds for which you have Area Knowledge.), pointswanted(8), itemswanted(2), list(_ SK:Area Knowledge (Mercury) #codes(upto 4pts, downto 4pts), SK:Area Knowledge (Venus) #codes(upto 4pts, downto 4pts), SK:Area Knowledge (Earth) #codes(upto 4pts, downto 4pts), SK:Area Knowledge (Luna) #codes(upto 4pts, downto 4pts), SK:Area Knowledge (Mars) #codes(upto 4pts, downto 4pts), SK:Area Knowledge (The Belt) #codes(upto 4pts, downto 4pts), SK:Area Knowledge (Io) #codes(upto 4pts, downto 4pts), SK:Area Knowledge (Europa) #codes(upto 4pts, downto 4pts), SK:Area Knowledge (Ganymede) #codes(upto 4pts, downto 4pts), SK:Area Knowledge (Callisto) #codes(upto 4pts, downto 4pts)_ )_ ), select4(_ text(Select two primary skills.), pointswanted(16), itemswanted(2), list(_ SK:Hiking #codes(upto 8pts, downto 8pts), SK:Linguistics #codes(upto 8pts, downto 8pts), SK:Naturalist #codes(upto 8pts, downto 8pts), SK:Stealth #codes(upto 8pts, downto 8pts), SK:Survival #codes(upto 8pts, downto 8pts), SK:Tracking #codes(upto 8pts, downto 8pts)_ )_ ), select5(_ text(Select two secondary skills.), pointswanted(4), itemswanted(2), list(_ SK:Beam Weapons (Pistol) #codes(upto 2pts, downto 2pts), SK:Beam Weapons (Rifle) #codes(upto 2pts, downto 2pts), SK:Boating (Large Powerboat) #codes(upto 2pts, downto 2pts), SK:Boating (Motorboat) #codes(upto 2pts, downto 2pts), SK:Boating (Sailboat) #codes(upto 2pts, downto 2pts), SK:Boating (Unpowered) #codes(upto 2pts, downto 2pts), SK:Jumping #codes(upto 2pts, downto 2pts), SK:Knife #codes(upto 2pts, downto 2pts), SK:Observation #codes(upto 2pts, downto 2pts), SK:Riding #codes(upto 2pts, downto 2pts), SK:Search #codes(upto 2pts, downto 2pts), SK:Traps #codes(upto 2pts, downto 2pts), SK:Weather Sense #codes(upto 2pts, downto 2pts)_ )_ ), select6(_ text(Select two background skills.), pointswanted(2), itemswanted(2), list(_ SK:Cooking #codes(upto 1pts, downto 1pts), SK:Gesture #codes(upto 1pts, downto 1pts), SK:Packing #codes(upto 1pts, downto 1pts), SK:Poisons #codes(upto 1pts, downto 1pts), SK:Riding #codes(upto 1pts, downto 1pts), SK:Running #codes(upto 1pts, downto 1pts), SK:Vacc Suit #codes(upto 1pts, downto 1pts), SK:Veterinary #codes(upto 1pts, downto 1pts)_ )_ ) Salishal, description(Venusian lizardmen), displaycost(12), cost(14), cat(Tales of the Solar Patrol), page(TSP11), race(Salishal), noresync(yes), owns(yes), locks(yes), hides(yes), gives(_ +2 to ST:ST, -1 to ST:IQ, +1 to ST:HT, +2 to ST:Hit Points_ ), adds(_ AD:Damage Resistance=3 with {_ Flexible, -20%, group(Damage Resistance), page(B47)_ }, AD:Claws (Sharp Claws), AD:Teeth (Sharp Teeth), DI:Callous, DI:Cold-Blooded=1_ ), creates(_ {_ DI:Enemy (Krik), -10, page(B135), levelnames("Medium-sized group (6-20 people)"), cat(Mundane, Social, Mundane Social, Tales of the Solar Patrol)_ }=1 with {_ "Frequency: roll of 9 or less (Fairly often)", *1, shortname(9 or less), group(Frequency of Appearance), level(1), valuenum(1)_ }_ ) Krik Warrior, description(Ferocious Venusian insect-men.), displaycost(19), cost(18), cat(Tales of the Solar Patrol), page(TSP12), race(Krik), noresync(yes), owns(yes), locks(yes), hides(yes), gives(_ +3 to ST:ST, -2 to ST:IQ, +2 to ST:HT, +4 to ST:Hit Points_ ), adds(_ AD:Damage Resistance=4, AD:Extra Arms=2, AD:Fearlessness=4, AD:Hard to Kill=4, AD:Racial Memory=1, AD:Claws (Sharp Claws), DI:Bloodlust with "_ You resist on a roll of 12 or less (Quite often), *1, shortname(12 or less), group(Self-Control), page(B125)_ ", DI:Hidebound, DI:No Sense of Humor, DI:Slave Mentality_ ), creates(_ {_ DI:Enemy (Salishal), -10, page(B135), levelnames("Medium-sized group (6-20 people)"), cat(Mundane, Social, Tales of the Solar Patrol)_ }=1 with {_ "Frequency: roll of 9 or less (Fairly often)", *1, shortname(9 or less), group(Frequency of Appearance), level(1), valuenum(1)_ }_ ) Krik Leader, description(Intelligent Venusian insect-men), displaycost(62), cost(42), cat(Tales of the Solar Patrol), page(TSP12), race(Krik), noresync(yes), owns(yes), locks(yes), hides(yes), gives(_ +1 to ST:ST, +1 to ST:DX, +1 to ST:HT, +1 to ST:Hit Points_ ), adds(_ AD:Damage Resistance=1, AD:Extra Arms=2, AD:Racial Memory=1, AD:Claws (Sharp Claws), DI:Hidebound, DI:No Sense of Humor_ ), creates(_ {_ DI:Enemy (Salishal), -10, page(B135), levelnames("Medium-sized group (6-20 people)"), cat(Mundane, Social, Tales of the Solar Patrol)_ }=1 with {_ "Frequency: roll of 9 or less (Fairly often)", *1, shortname(9 or less), group(Frequency of Appearance), level(1), valuenum(1)_ }_ ) Mind Master, description(_ Giant brains floating in a life-support jelly inside armored casings with _ grasping tentacles. Masters of Mars. Powerful telepaths. ), displaycost(115), cost(40), cat(Tales of the Solar Patrol), page(TSP18), race(Mind Master), noresync(yes), owns(yes), locks(yes), hides(yes), gives(_ -3 to ST:ST, +3 to ST:IQ, -1 to ST:HT, +4 to ST:Will_ ), adds(_ AD:Extra Arms=4 with "_ Extra-Flexible, +50%, group(Extra Arms), page(B53)_ " and "_ No Physical Attack, -50%, group(Extra Arms), page(B53)_ ", AD:Mind Control with "_ Telepathic, -10%, group(_Psionic Power Modifier), page(B257)_ " and "_ Increased Range, +50%, group(_General), page(B106)_ ", AD:Mind Probe with "_ Telepathic, -10%, group(_Psionic Power Modifier), page(B257)_ ", AD:Mind Reading with "_ Telepathic, -10%, group(_Psionic Power Modifier), page(B257)_ ", DI:Bad Smell, DI:Bully with "_ You resist on a roll of 12 or less (Quite often), *1, shortname(12 or less), group(Self-Control), page(B121)_ ", DI:Callous, DI:Cowardice with "_ You resist on a roll of 12 or less (Quite often), *1, shortname(12 or less), group(Self-Control), page(B121)_ ", DI:Invertebrate, DI:Megalomania, DI:Sadism with "_ You resist on a roll of 12 or less (Quite often), *1, shortname(12 or less), group(Self-Control), page(B121)_ "_ ) Hajuur, description(Martian felinoids), displaycost(40), cost(52), cat(Tales of the Solar Patrol), page(TSP18), race(Hajuur), noresync(yes), owns(yes), locks(yes), hides(yes), gives(_ +1 to ST:HT, +2 to ST:DX, +1 to ST:Hit Points_ ), adds(_ AD:Catfall, AD:Nictitating Membrane=2, AD:Night Vision=5, AD:Claws (Sharp Claws), AD:Teeth (Sharp Teeth), DI:Callous, DI:Incurious, DI:Social Stigma (Subjugated), DI:Stubbornness_ ) Rock-Man of Io, description(Humanoid rock-men.), displaycost(28), cost(-15), cat(Tales of the Solar Patrol), page(TSP23), race(Rock-Man), noresync(yes), owns(yes), locks(yes), hides(yes), gives(_ +3 to ST:ST, -1 to ST:DX, +2 to ST:HT, -2 to ST:IQ, -1 to ST:Basic Move_ ), adds(_ AD:Damage Resistance=4, AD:Extended Lifespan=2, AD:Lifting ST=10, AD:Reduced Consumption=2, DI:Callous, DI:Ham-Fisted, DI:Hidebound_ ) Furred Folk of Ganymede, description(Agile, furred humanoids.), displaycost(23), cost(45), cat(Tales of the Solar Patrol), page(TSP24), race(Furred Folk), noresync(yes), owns(yes), locks(yes), hides(yes), gives(_ -1 to ST:ST, +2 to ST:DX, +1 to ST:HT, +1 to ST:Basic Move_ ), adds(_ AD:High Manual Dexterity=2, DI:Cowardice with "_ You resist on a roll of 12 or less (Quite often), *1, shortname(12 or less), group(Self-Control), page(B121)_ ", DI:Extra Sleep=1, DI:Impulsiveness with "_ You resist on a roll of 12 or less (Quite often), *1, shortname(12 or less), group(Self-Control), page(B121)_ ", DI:Short Lifespan=1_ )