Version=3
* The version information above MUST be the first line of the data file
Description=User created data file containing custom traits saved from within GCA.
Program=4.0.371
[AUTHOR]
************************************************************************************************************************
*
* GURPS(R) Character Assistant Data File Created: 12-30-2008 Requires
* GCA v4 or later!
*
* GURPS is a trademark of Steve Jackson
* Games, and its rules and art are copyrighted by Steve Jackson Games
* . All rights are reserved by Steve Jackson
* Games. This game aid is the original creation of David Trimboli
* and is released for free distribution, and
* not for resale, under the permissions granted in the Steve Jackson
* Games Online Policy
* .
************************************************************************************************************************
[Equipment]
"Stunner, 10mm", techlvl(9^), malf(17), lc(4), baseweight(0.36), basecost(260), damage(2HT-4(2)), damtype(aff), acc(2), rangehalfdam(200), rangemax(600), rof(3), shots(104(3)), minst(2), bulk(-1), rcl(1), notes([1]), skillused(Gun!, Beam Weapons (Pistol), DX-4, Beam Weapons-4, Guns (Pistol)-4), description(TL:9^ LC:4 Damage:2HT-4(2) aff Acc:2 Range:200/600 RoF:3 Shots:104(3) ST:2 Bulk:-1 Rcl:1 Skill: Beam Weapons (Pistol) Notes: [1] Includes "smartgun" electronics (see p. B278). EPS 0.86, C/104 eShots.), page(IW200), mods(Equipment, Guns), cat(Infinite Worlds - Firearms, Time Corps)
"Stinger, 5mm", techlvl(9), malf(17), lc(4), baseweight(2.1), basecost(200), damage(1d-1), damtype(pi), acc(1), rangehalfdam(100), rangemax(390), rof(3), shots(25+1(3)), minst(5), bulk(-3), rcl(2), notes(), skillused(Gun!, Guns (Pistol), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2), description(TL:9 LC:4 Damage:1d-1 pi Acc:1 Range:100/390 RoF:3 Shots:25+1(3) ST:5 Bulk:-3 Rcl:2 Skill: Guns (Pistol) Notes: Includes "smartgun" electronics (see p. B278). ), page(IW200), mods(Equipment, Guns), cat(Infinite Worlds - Firearms, Time Corps)
"Super Stinger, 5mm", techlvl(9), malf(17), lc(4), baseweight(7.1), basecost(600), damage(1d-1), damtype(pi), acc(1), rangehalfdam(400), rangemax(1560), rof(3), shots(25+1(3)), minst(5), bulk(-3), rcl(2), notes(), skillused(Gun!, Guns (Pistol), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2), description(TL:9 LC:4 Damage:1d-1 pi Acc:1 Range:100/390 RoF:3 Shots:25+1(3) ST:5 Bulk:-3 Rcl:2 Skill: Guns (Pistol) Notes: Includes "smartgun" electronics (see p. B278). ), page(IW200), mods(Equipment, Guns), cat(Infinite Worlds - Firearms, Time Corps)
Notebook,noresync(yes),techlvl(8),basecost(500),baseweight(3),lc(4),mods(Equipment),tl(),usernotes(),familiarities(),precountcost(500),precountweight(3),page(IW222),description(Portable audio/visual recorder/player.), cat(Time Corps, Miscellaneous Equipment - Communications & Information Gear)
Notecard,noresync(yes),techlvl(9),basecost(10),baseweight(.05),lc(4),mods(Equipment),tl(),usernotes(),familiarities(),precountcost(10),precountweight(0.05),page(IW222),description(Small sheet of plastic with a faint radioactive tracer, for writing messages.), cat(Time Corps, Miscellaneous Equipment - Communications & Information Gear)
T-Meter,noresync(yes),techlvl(10),basecost(1000),baseweight(.25),lc(3),mods(Equipment),tl(),usernotes(),familiarities(),precountcost(1000),precountweight(0.25),page(IW222),description(Measures Arbatov energy. Can precisely identify the current moment in time.), cat(_New Equipment, Time Corps)
[Templates]
Time Corps Field Agent, displaycost(158), cost(0), cat(Time Corps, Character Templates),
description(You are a Field Agent in the Time Corps.),
noresync(yes),
sets(_
{ST}=12,
{DX}=12,
{IQ}=12,
{HT}=12,
{Perception}=13_
),
adds(_
{AD:Fit},
{SK:Beam Weapons (Pistol)}=4pts,
{SK:Brawling}=1pts,
{SK:Disguise (Human)}=1pts,
{SK:Guns (Pistol)}=4pts,
{SK:Knife}=1pts,
{SK:Observation}=4pts,
{SK:Scrounging}=1pts,
{SK:Search}=1pts,
{SK:Stealth}=8pts,
{SK:Electronics Operation (Communications)}=1pts,
{SK:Electronics Operation (Electronic Warfare)}=1pts,
{SK:Electronics Operation (Security)}=1pts,
{SK:Electronics Operation (Surveillance)}=1pts,
{SK:Holdout}=2pts,
{SK:Soldier}=1pts,
{SK:Climbing}=1pts,
{SK:Swimming}=1pts,
{SK:Wrestling}=2pts_
),
creates(_
{DI:Duty, -20,cat(Mundane, Social, Mundane Social),mods(Duty),page(B134),upto(1),nameext(Timepiece; Always; Extremely Hazardous), usernotes(Duty to Timepiece includes the requirements to complete the mission, not to kill unless there is no other option, and to protect Timepiece local and overall probability at all costs.), ndl(1)},
{SK:First Aid, IQ/E,cat(_General, Everyman, Medical),tl(0-12),default(IQ - 4, SK:Esoteric Medicine, SK:Physician, SK:Veterinary - 4),page(B195),nameext(Human),points(4),basepoints(4)}=1pts,
{DI:Code of Honor (Soldier's), -10,cat(Mundane, Mental, Mundane Mental),page(B127),usernotes(Also part of the code: never witness the death of a comrade. If you don't witness it, it's possible that he could be saved.), ndl(1)}_
),
select1(text("Choose a native Language."), pointswanted(atleast 0, upto 0), itemswanted(atleast 1, upto 1),
list(_
AD:Language - Native #codes(upto 3, downto 3)_
)_
),
select2(text("If you have not already chosen one, please choose a native Cultural Familiarity."), pointswanted(0), itemswanted(upto 1),
list(_
AD:Cultural Familiarity (Native)_
)_
),
select3(_
text("Please choose two specializations of History at two points apiece."),
pointswanted(atleast 4, upto 4),
itemswanted(atleast 2, upto 2),
list (_
SK:History #codes(upto 2pts, downto 2pts)_
)_
),
select4(_
text("Choose two widespread historical ancestor languages (e.g., Latin, Sanskrit, Aramaic) at Accented level. For illiterate societies, choose two languages at Accented/Spoken instead of one language."),
pointswanted(atleast 8, upto 8),
itemswanted(atleast 2, upto 4),
list(_
AD:Language #codes(upto 2, downto 2),
AD:Language (Spoken) #codes(upto 2, downto 2)_
)_
),
select5(_
text("Select two specializations of Savoir-Faire at one point apiece."),
pointswanted(atleast 2, upto 2),
itemswanted(exactly 2),
list(_
SK:Savoir-Faire (Dojo) #codes(upto 12, downto 12),
SK:Savoir-Faire (High Society) #codes(upto 12, downto 12),
SK:Savoir-Faire (Mafia) #codes(upto 12, downto 12),
SK:Savoir-Faire (Military) #codes(upto 12, downto 12),
SK:Savoir-Faire (Police) #codes(upto 12, downto 12),
SK:Savoir-Faire (Servant) #codes(upto 12, downto 12)_
)_
),
select6(_
text("Choose two transportation skills at one point apiece. Edit each skill to select a tech level between 0 and 7, if applicable."),
pointswanted(atleast 2, upto 2),
itemswanted(exactly 2),
list(_
SK:Boating (Motorboat) #codes(upto 11, downto 11),
SK:Boating (Sailboat) #codes(upto 11, downto 11),
SK:Boating (Unpowered) #codes(upto 11, downto 11),
SK:Driving (Automobile) #codes(upto 11, downto 11),
SK:Driving (Motorcycle) #codes(upto 11, downto 11),
SK:Piloting (Glider) #codes(upto 11, downto 11),
SK:Piloting (Helicopter) #codes(upto 11, downto 11),
SK:Piloting (Light Airplane) #codes(upto 11, downto 11),
SK:Piloting (Lighter-Than-Air) #codes(upto 11, downto 11),
SK:Piloting (Ultralight) #codes(upto 11, downto 11),
SK:Riding #codes(upto 11, downto 11),
SK:Teamster #codes(upto 11, downto 11)_
)_
),
select7(_
text("Choose two known terrain types, at one point apiece."),
pointswanted(atleast 2, upto 2),
itemswanted(exactly 2),
list(_
SK:Survival (Arctic) #codes(upto 12, downto 12),
SK:Survival (Desert) #codes(upto 12, downto 12),
SK:Survival (Island/Beach) #codes(upto 12, downto 12),
SK:Survival (Jungle) #codes(upto 12, downto 12),
SK:Survival (Mountain) #codes(upto 12, downto 12),
SK:Survival (Plains) #codes(upto 12, downto 12),
SK:Survival (Swampland) #codes(upto 12, downto 12),
SK:Survival (Woodlands) #codes(upto 12, downto 12)_
)_
)